
Super Jump Punch and Mario Tornado also grant Mario a good recovery (though the latter requires quick button mashing), especially vertically, and while both moves travel in a linear way, Mario Tornado can be used at different times to mix up his options and make his recovery more unpredictable.ĭespite his advantages which compensate for his disadvantages, Mario still has some weaknesses that prevent him from being in the higher tiers. His neutral aerial, while inferior to back aerial in terms of power, may be used to edgeguard whenever Mario is in the situational position to use it after a combo. His down aerial can drag opponents down if used repeatedly, as it is a meteor smash with extremely low set knockback, though it isn't very fast, meaning characters with better recoveries (mostly Pikachu, other Marios to a lesser extent) are able to escape. Both can also be used for spacing efficiently. His forward aerial consists of multiple hits, with the last few being able to semi-spike, while his back aerial is a solid KO move. Mario also has one of the best offstage games. Even his forward throw and forward smash, weaker than his main KO moves, are strong enough to be able to KO near the edge. His down smash is also a powerful move, with its two hits being spread out over a somewhat long duration, allowing it to easily read defensive options such as rolls, and also being able to hit characters on the edge. Mario's up smash and back throw are very powerful KO moves, with the former being able to KO on Dream Land as low as 73%, and being able to be combo'd into with a short hopped z-cancelled down aerial, and the latter easily being able to garner KOs or at least set up edgeguards when used near the edge. His up tilt can chain into itself easily at moderate or close to moderate percentages, can combo into aerials, and is an effective move to use for juggling along with his up aerial. Mario's short hopped down aerial to up aerial combos are usually considered the best way to rack damage at base to low percentages, when his up tilt has too much ending lag to combo efficiently. It, being a meteor smash with consistently low knockback, is a rather effective way to gimp opponent's recoveries, and isn't of very high risk to use offstage due to Mario's good recovery. Mario's down aerial, a drill kick, is an excellent damage racker, being able to combo straight into an up aerial or itself (if offstage or high enough). On the ground, it travels too slowly (along with the move's ending lag) to be effective however. He also has a projectile in his Fireball, that is a decent way to prevent opponent approaches due to falling downward while moving forward if used in the air. He overall has a good combination of low power and high power attacks, giving him a pretty strong combo ability with many options, yet a variety of KO moves and options. His stats are overall average to slightly subpar, with average weight, size, and falling speed, and below-average walking, dashing, and air speeds. This includes Mario using his Cape or the coins from Super Jump Punch, to name a few.Mario is considered to be the most balanced character in Super Smash Bros. Melee that were left out of SSF due to limitations.

Uses Mario Tornado, spinning around in midair with his arms out, shouting " Wa haa!". If aimed properly, it can deal huge amounts of damage.

It is good for racking damage and KOing, due to its decent knockback. The Fireball bobs up and down as it travels in a straight line, without being affected by gravity.ĭelivers two punches rapidly. This jack-of-all-trades characteristic gives Mario strong match ups across the board, resulting in his high placement. True to his name, Mario has nothing that could really be considered a weakness, other than the possibility that Luigi is slightly better than him. The Mario Tornado is a good turtling move, as it comes out fast, surrounds Mario on both sides, has a long active period, and has instant-KO properties. He has easily the best projectile in the game, the Fireball, due to its very fast speed and firing rate.


Mario has excellent horizontal movement, good damage racking ability, and good KO power. It may require an expansion going further on missing details. The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. This section requires to be rewritten or expanded.
