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LE Large outsider (evil, extraplanar, lawful, kyton)
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Inflict deep, bleeding wounds with their fangs.
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Rolling over opponents and setting them ablaze before returning to In combat, a wa-nyūdō is constantly mobile, On those who pay attention to them, punishing their victims for the Wa-nyūdō take delight in focusing their attention Retrieval, but they often take detours to torment and destroy mortalsīesides their targets. Wa-nyūdō are typically found on the Material Plane on a mission of Wa-nyūdō haveĬhassis of wood, metal and bone built to hold their heads and give them The hideous wa-nyūdōĪre the collection agents of the kytons, tasked with retrieving mortalĪssets and dragging them back, alive or dead, to the Plane of Shadow.įanatical zealots, wa-nyūdō have discarded almost all of their humanoidįorms, leaving nothing but a hateful, leering head. Those whom they select to be “forcibly rewarded”. Willing converts to their philosophy of pain and mutilation, there are Spokes is an enormous head with lolling eyes and chattering, razor-sharpĪlthough the sinister outsiders known as kytons prefer to indoctrinate
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Waayy cooler than just running angrily.A flaming wheel the size of an ox rolls towards you. They get to run 490ft, and can do it along walls and across water and stuff. However, Monk's max by level 20 is higher, but can only be done once per encounter. So overall, barb hits their max movement speed per turn sooner, and stays in the lead for a long while, while also being much more reliable. Monk won't beat barbarian until level 19, when incredible movement caps out at 70ft. At level 11, this will increase to 360ft, still not enough to beat barbarian. This works out at 330 feet of movement in one turn, which can only be done once per day. Monk will also not have access yet to enduring quickness. At level 10, where barb hits it lifetime max, monk will be at 60ft per stride, and only capable of regaining a single focus point after combat. However, monk's max movement comes online at level 20, which is way later than barb. Benefit to this is it can be done every round, unlike the ki method. The best a monk can do without using ki is 290ft, by using winding flow and tiger style to add an extra 10 step, and the other three actions striding. This takes 1 heritage, 1 general, and 6 class feats, to do it once per encounter (or 4 class feats for once per day). Enduring quickness gives you an extra stride per turn at level 20, which works out at 7 strides of 70ft, for 490ft total. You'd want to take other ki feats to increase your focus pool, and also feats to regain more on a single refocus. Ki Rush let's you stride twice as an action, which is amazing action economy for movement. This all comes online at level 10, where you unlock furious sprint, and requires 1 heritage, 1 general, and 3 class featsĮlf Monk, also with nimble elf and fleet, starts with 40ft, incredible movement boosts them to 50ft at level 3, and caps at 70 at level 19. No escape gives a bonus 50 feet for every reaction you can take per round, so if you could increase the amount of reactions per round somehow (not sure if pure barb can do that), you could go pretty far. Three action furious sprint gives a whopping 8 times speed, for a total of 400 ft. Elf barb with nimble elf and fleet has 40ft movement, fast movement gives 50 ft while raging.
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